Problem Set 2005

[Problem 1 | Problem 2 | Problem 3 | Problem 4 | Problem 5 ]

[Problem 6 | Problem 7 | Problem 8 | Problem 9 | General Analysis]

2005 Results | 2005 Report

NOTE

If the Chief Judge and Contest Director release the judge's test data, it will be available from this page. Please do not email asking for the data to be sent.

Problem 1 Dice
Submissions 94
Solutions 86
Fastest Solution 4 minutes
% Submissions Correct 91.5
% Teams Solving Problem 99
Description Our first simple problem required contestants to check a series of die scores to see whether there were more odd or even throws.

 

Problem 2 Abbreviations
Submissions 147
Solutions 66
Fastest Solution 11 minutes
% Submissions Correct 44.2
% Teams Solving Problem 76
Description In this problem teams had to find the shortest abbreviation for a word that would uniquely identify it in a list. For a simple problem, this attracted a lot of incorrect submissions.

Problem 3 Contest
Submissions 108
Solutions 65
Fastest Solution 17 minutes
% Submissions Correct 60.2
% Teams Solving Problem 75
Description In a series of contests whose rules differ from those of the ACM Contest, contestants had to rank the teams.

Problem 4

Orchards
Submissions 28
Solutions 2
Fastest Solution 105 minutes
% Submissions Correct 7.1
% Teams Solving Problem 2.3
Description In this problem, teams had to fence in the trees in an orchard.

Problem 5 Paths
Submissions 99
Solutions 21
Fastest Solution 58 minutes
% Submissions Correct 21.2
% Teams Solving Problem 24
Description Here teams had to help buyers of land maximize their profits.

Problem 6 Rankings
Submissions 60
Solutions 7
Fastest Solution 149 minutes
% Submissions Correct 11.7
% Teams Solving Problem 8
Description As with problem 3, contestants had to rank teams in a tournament. For this problem the tournament rules were a lot more complicated!

Problem 7 Soduku
Submissions 43
Solutions 6
Fastest Solution 139 minutes
% Submissions Correct 4.3
% Teams Solving Problem 7
Description This problem was based on the popular number game.

Problem 8 Robots
Submissions 5
Solutions 0
Fastest Solution  
% Submissions Correct 0
% Teams Solving Problem 0
Description This problem required a robot to navigate an obstacle course. Only 1 team attempted it.

Problem 9 Polycubes
Submissions 1
Solutions 0
Fastest Solution  
% Submissions Correct 0
% Teams Solving Problem 0
Description This problem was based on a Grant's cube.Only 1 team attempted it.

General Analysis

87 teams solved a total of 253 problems. This is an average of 2.9 problems per team!

Problems Solved
Number of Teams
Percentage of Teams
6
1
1
5
6
7
4
19
22
3
34
39
2
13
15
1
13
15
0
1
1

Site Created By: Nick Meek
Site Maintained By:Phil Robbins
Last Updated:September 2004